Senior Software Engineer - Automation
Who We Are
2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, HB Studios, and 2K SportsLab. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment.
Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of 2K’s portfolio currently includes several AAA, sports and entertainment brands, including global powerhouse NBA®️ 2K, renowned BioShock®️, Borderlands®️, Mafia, Sid Meier’s Civilization®️ and XCOM®️ brands; popular WWE®️ 2K and WWE®️ SuperCard franchises, TopSpin 2K25, as well as the critically and commercially acclaimed PGA TOUR®️ 2K
At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don’t meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply!
What We Need
As a Senior Software Engineer – Automation within Shared Development Services’ Automation team, you will build and evolve automation components that support real-world game development. Your work will improve game quality, increase developer efficiency, generate earlier feedback, and drive reliable testing across 2K’s game studios.
This is a hands-on engineering role with growing technical ownership. You will be expected to exercise sound judgment in design and implementation. You will contribute high-quality code to shared automation systems and participate actively in reviews and technical discussions. Through collaboration and example, you will raise the reliability and usability of automation used by multiple game teams.
This role is ideal for an engineer who enjoys solving production problems in game development. An excellent candidate values software craftsmanship, and is interested in applying emerging technologies—such as AI-assisted development—to improve test coverage, feedback loops, and developer workflows.
What You’ll Do
Maintain Build Stability - Own the development and maintenance of automation scripts that verify new game features, ensuring test coverage scales with the project without slowing iteration.
Studio Collaboration - Partner closely with game teams to integrate unit, functional, and performance testing into daily development pipelines, providing timely and actionable feedback throughout production.
CI/CD Solutions - Investigate and resolve issues in high-concurrency CI/CD environments, restoring build reliability and minimizing disruption to development workflows.
Test Orchestration - Automate the setup and coordination of test environments to reduce manual effort, shorten feedback loops, and improve overall testing efficiency.
Applied AI Exploration - Research and apply LLM-based tooling where it provides clear value, improving automation workflows and day-to-day engineering effectiveness.
What Will Make You A Great Fit
2–4 years of professional experience in software engineering or automation-focused roles.
Proficiency in at least one modern compiled language (e.g., C#, C++, Go, Rust, Java, etc) and one scripting language (e.g., Python, Bash, etc).
Familiarity with CI/CD pipeline tools (e.g., Jenkins, TeamCity, CircleCI, or Horde).
Demonstrated experience writing and running various automated test types, such as integration, load, and end-to-end tests.
A genuine curiosity and proactive interest in using LLM tooling to enhance daily productivity and engineering workflows.
Beneficial Qualifications
Prior exposure to working within modern commercial game engines or large-scale proprietary engines.
Experience with Unreal Engine and the Unreal ecosystem (e.g., Horde, Gauntlet, UBA, etc.)
Familiarity with cloud infrastructure providers (e.g., AWS) and their application in distributed build environments.
Exposure to performance profiling tools and the automation of regression detection.
As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.
Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.
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