Contract Lead Character Artist
You will work closely with art, design, and technical leadership to evolve character content, define quality standards, and ensure consistent execution across a live production environment. This role requires strong artistic ownership, practical problem-solving, and the ability to align internal teams and external partners. Responsibilities
- Drive visual quality and consistency across character assets, including upgrades to existing content
- Define, document, and uphold character art standards across the project
- Lead by example through hands-on asset creation and problem solving
- Provide clear, actionable feedback and critique (artistic + technical) to internal and external artists
- Establish and refine character workflows and pipelines to support scalable production
- Collaborate with technical teams to ensure assets meet performance and engine requirements
- Communicate regularly with internal teams and external partners, including presentations and reviews
- Create documentation, visual targets, and reference materials to support alignment
- Evaluate and integrate MetaHuman style workflows where appropriate within production pipelines
Requirements
- 10+ years in game development, with 3+ years in a Lead Character Artist role
- Shipped multiple AAA titles, including experience improving or modernizing existing character assets
- Strong understanding of character production pipelines (modeling, materials, optimization, real-time constraints)
- Strong anatomical knowledge and understanding of deformation for animation with a strong emphasis on Facial Anatomy and facial blend shapes FACS
- Expert proficiency in ZBrush, Maya/Max (or equivalent), and modern texturing workflows (Substance, Quixel, etc.)
- Experience working in Unreal Engine (preferred) or other real-time engines
- Proven ability to balance visual quality with performance budgets and production timelines
- Excellent communication skills, including presenting work and aligning cross-discipline teams
- Portfolio demonstrating high-quality, realistic character work
Extra Credit
- Experience with MetaHuman and adapting it within production pipelines
- Experience upgrading or remastering legacy character assets for modern platforms
- Familiarity with scan data and photoreal character workflows
- Experience working on live-service titles
- Understanding of motion and how it informs character design
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