Game Development: Lead Software Engineer
Lead Software Engineer
Responsibilities:
Reporting to the Manager of Engineering, the Lead Software Engineer plays a critical role in both the technical and cultural success of Aspyr’s development teams. Operating at the intersection of architecture, mentorship, and cross-functional collaboration, this role goes beyond writing code—it sets the standard for how engineering is practiced across the studio.
As a senior member of the engineering team, the Lead Software Engineer is responsible for driving the long-term technical vision of one or more projects, ensuring that systems are built with performance, scalability, and maintainability in mind. This person serves as a trusted mentor for engineers at all levels, fostering a high-performing team culture grounded in quality, collaboration, and continuous improvement.
The ideal candidate brings a wealth of experience working in C++ and thrives in environments where they can both solve deep technical challenges and empower others to do the same. From supporting creative vision to enhancing development pipelines, the Lead Software Engineer helps turn great ideas into unforgettable gaming experiences—while reinforcing Company's commitment to innovation, predictability, and quality.
Essential Functions:
- Lead the design, implementation, and optimization of large-scale systems across gameplay, tools, UI, audio, graphics, and engine subsystems
- Provide technical leadership and mentorship to engineers at all levels, supporting their growth and improving engineering practices
- Drive cross-discipline collaboration by partnering with designers, artists, producers, QA, and publishing to align development efforts with project goals
- Spearhead architecture discussions and decisions that impact project-wide code quality, performance, and maintainability
- Proactively identify and resolve complex technical challenges such as concurrency, memory management, and performance optimization
- Contribute to the evolution of Aspyr’s technology stack and engineering standards, especially in Unreal Engine
- Own and document technical systems to ensure clarity and usability across disciplines
- Help refine engineering workflows and Agile/Scrum processes to support development efficiency and predictability
Preferred Qualifications:
- Degree in Computer Science, Math, or related field—or equivalent professional experience
- 12+ years of experience in professional software engineering
- Master in C++ with deep knowledge of software architecture, multithreading, and system optimization
- Demonstrated success mentoring and growing engineering teams
- Experience shipping multiple titles across modern game platforms (PC, Xbox, PlayStation, Switch)
- Master in scripting languages (Blueprint, Lua, Python, etc.)
- Excellent communication skills and a collaborative mindset
- Passion for creating innovative, high-quality game experiences
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