Staff Imaging Software Engineer

Dolby
Murphy, TX

:

Join the leader in entertainment innovation and help us design the future. At Dolby, science meets art, and high tech means more than computer code. As a member of the Dolby team, you'll see and hear the results of your work everywhere, from movie theaters to smartphones. We continue to revolutionize how people create, deliver, and enjoy entertainment worldwide. To do that, we need the absolute best talent. We're big enough to give you all the resources you need, and small enough so you can make a real difference and earn recognition for your work. We offer a collegial culture, challenging projects, and excellent compensation and benefits, not to mention a Flex Work approach that is truly flexible to support where, when, and how you do your best work.

Dolby's consumer entertainment and cinema businesses are bringing Dolby's breakthrough technologies, powering the world's top movies, TV shows, music, games, and live sports to more places around the world across a wider range of consumer experiences and devices.

As a vital member of our team, you'll spearhead the development and implementation of groundbreaking imaging/video algorithms, particularly in the realm of Dolby Vision. Picture yourself orchestrating new technical architectures to support our strategic innovation pipeline across diverse ecosystems and device categories. Your role will involve taking emerging imaging technologies from proof-of-concept to high-performance, high-quality software libraries, optimizing algorithms for GPUs and CPUs, and collaborating within an Agile framework.

We're looking for visionaries with a Bachelor's or Master's degree in Computer Science or Electrical Engineering, coupled with a fervent passion for multimedia technologies and a minimum of 4 years of professional experience. Solid experience in C/C++, experience with Windows/Linux development, and good communication skills are must-haves. Additionally, experience in computer graphics, computer vision, image processing, or video processing is highly desirable. Familiarity with OpenGL for graphics programming and OpenCV for computer vision tasks is a definite plus. You should have k nowledge of video technologies, cinema and television production and post-production workflows. If you have familiarity with D olby Vision, HDR10, and HLG, this is a plus .

At Dolby, every line of code you write contributes to our mission of transforming entertainment. So if you're ready to make your mark on the industry, apply now and let's paint the future of sight and sound together, one pixel at a time!

The San Francisco/Bay Area base salary range for this full-time position is $180,700 - $220,800K, which can vary if outside this location, plus bonus, benefits, and some roles may also include equity. Our salary ranges are determined by role, level, and location. Within the range, individual pay is determined by work location and additional factors, including job-related skills, competencies, experience, market demands, internal parity, and relevant education or training. Your recruiter can share more about the specific salary range and perks and benefits for your location during the hiring process.

Dolby will consider qualified applicants with criminal histories in a manner consistent with the requirements of San Francisco Police Code, Article 49, and Administrative Code, Article 12

Equal Employment Opportunity: Dolby is proud to be an equal opportunity employer. Our success depends on the combined skills and talents of all our employees. We are committed to making employment decisions without regard to race, religious creed, color, age, sex, sexual orientation, gender identity, national origin, religion, marital status, family status, medical condition, disability, military service, pregnancy, childbirth and related medical conditions or any other classification protected by federal, state, and local laws and ordinances.

Posted 2026-03-24

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